Introducing Zenithia

- 2 mins read

What is Zenithia?

Zenithia is a Direct3D 9/11 framework that I’m currently developing using C/C++. The scope of the framework is unknown at the moment as I’m developing it specifically to develop and demonstrate my C/C++ and graphics programming abilities.

Where is it?

Here in BitBucket

Design philosophy

Zenithia’s main objective is to simplify and structure Direct3D API functionality providing a higher polished and practical interface for demos and games.

Jekyll.. is cool!

- 3 mins read

For the last two days, I’ve been looking at several solutions to setup a blog for this site, from blogging services like Wordpress.com and Blogger to fully fledged CMS-like solutions running on one of the many cloud-based platforms available today, I setup several blogs in the process to test and get a feel for it.

The solution that satisfies my needs without paying truckloads of money was Wordpress running on my own server rather than someone elses, and it works great! but Wordpress still doesn’t feel like a blog I would update frequently, something is missing.

It's been awhile :-)

- 1 min read

This post is migrated here from my 2013 blog

Exactly 1 year and 13 days since my last post here, here’s an extremely brief overview of what happened in a year:

  • Left Small World Interactive and Egypt
  • Moved to Istanbul, Turkey and joined PeakGames (Flash/Actionscript3)
  • Made a lot of great friends
  • Crazy work hours (from 9am to 7pm) didn’t leave me much for anything, but the weekends of 2 days were awesome! I spent them all away from computers exploring nature and Turkey, I saw and did things I only experienced in my dreams :-)
  • Met an amazing girlfriend, spent a few incredible months together.
  • Girlfriend went home
  • Left PeakGames

Good days

This post is migrated here from my 2012 blog

Mystic is a new personal demo game project I’m working on, it’s supposed to be a multiplayer co-op variant of a space shooter, the exact details of gameplay are still not yet defined, but I already put a bunch of hours into it.

mystic

p.s. Mystic is the project code name, the actual name of the game is going to be different.

Secon Month!.. wait what

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This post is migrated here from my 2012 blog

How… did this happen? its only been a month 0_o I felt like it was 6 months, which tells me I should probably party more often hehe.. but with who? its getting lonelier :(

I am somehow back to working on Flash games, and I don’t even see Unity that much these days, I dig Flash… really… my actionscript 3 library is awesome and I’m constantly developing it, the last major addition was a mini retro game engine which I appropriately called “Retro” (I know I know, I’m very creative), other than that during the last few days I paid a visit to the hellish part that handles automatic pausing/resuming and muting of everything while playing well with Flash events, Tweener, Input, Sound, Flint particles, etc… and it didn’t smell good at all. Furthermore, these days, I’m haunted by this insane desire… to remake Volguard! one of my favorite games on my first BASIC only iraqi-made computer, the good ol’ Warkaa.

First Month!

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This post is migrated here from my 2012 blog

Yesterday was the last workday of my first month at Small World Interactive, so much stuff happened in the last few weeks, I met a lot of interesting people and made many new friends everywhere. I’m a little drained and low energy but I’m hoping it’ll get better in the next few days once I settle in my new place.

Life as a student had a much slower rate, it was very predictable and forgiving. Now it kinda feels like a jungle! I experience so many unknowns every single week and don’t really have time to slow down and process.. but I’m trying to enjoy this new life-style to the fullest, and I bet once I get used to it it’s not gonna feel chaotic anymore.

First Weekend

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This post is migrated here from my 2012 blog

Remember that interview I did under the influence of food poisoning? turns out I did great even though I don’t remember much of what happened :D

So you are now looking at the new Game Developer (aka. teh new guy) at Small World Interactive, still under evaluation so my job description will be specified at a later time. But this means my plans to leave Egypt are taking a backseat now, and frankly I only wanted to leave so I could work in my field of choice since my options were very limited here.

ٌReview Over!

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This post is migrated here from my 2012 blog

Well, it has been a very productive month, I successfully reviewed most of the relevant knowledge to my current professional direction diving in deeper and filling what gaps I have in these subjects:

  • Trigonometry
  • Calculus
  • Linear Algebra
  • C/C++
  • STL
  • Data Structures
  • Boost
  • Memory operations
  • Modularity
  • Portability
  • Multithreading principles and patterns
  • Windows API
  • Direct3D9

On the code front, I did some work on Zamron based on the beta feedback I got via FGL (Flash Game License, a dead website for selling Flash games to publishers) but I’m going too slow.. I’ll probably give it a little more focus this month, and I’ve also been writing a Windows API/Direct3D9 framework that I’ll be using and developing iteratively for my demos, today I’m implementing the Mesh class (D3DXMESH is mostly obsolete, completely removed in D3D11), handling window resizing and device lost state, and writing a Camera class.

The future of the games industry

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This post is migrated here from my 2012 blog

Attention spans continue to get shorter, apps start selling for 10 cents, AAA game teams get bigger, but the single player game gets smaller, all become subscription based.

Everyone on the planet with access to electricity releases an indie game, each game sells one copy to the authors mum. (LOL)

PS4 comes out, it’s an uzi with hdmi output, only plays ww2 fps shooters.